![]() ![]() There, the mayor promptly enlists him to rescue a local girl from the demon-haunted underworld. He’s the lone survivor of a disastrous battle and finds himself wandering into a remote mountain village in search of respite. Our title musya/musha (alternate renderings of the same term denoting a samurai warrior) is the spearman Imoto, changed from Jinrai in the original version for some unknown reason. Either that, or an attempt to compensate for something. That’s not a power move, it’s the sort of hubris that practically demands a bolt from the blue. You don’t just get to crown yourself a classic right out of the gate. I suppose the name should have been the first clue that I was about to be thoroughly underwhelmed. Not to be too hard on Jorudan, but if the half-baked Musya is anything to go by, they made the right call. This outfit still technically exists today, although they left gaming behind as of 2009 in favor of running a Japanese public transit routing website of all things. Musya, originally dubbed Gōsō Jinrai Densetsu Musha (“Musha: Legend of the Brave Spearman Jinrai”) in Japan, is a 1992 action-platformer by small-time developer Jorudan. Musya: The Classic Japanese Tale of Horror, though? I like to think I know a lot more about the Super Nintendo library than the average person and I had no idea this one existed until just recently. Anyone reading this will likely be well aware of Resident Evil and Silent Hill. Each October, I set out to cover a minimum of one genuinely obscure horror-themed game. ![]()
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